Solaris Computer Game

(Redirected from Solaris (Atari 2600))
Solaris
Publisher(s)Atari Corporation
Designer(s)Doug Neubauer[1]
Platform(s)Atari 2600
Release1986
Genre(s)Space combat simulator
Mode(s)Single-player

Solaris is a space combat game for the Atari 2600 published in 1986 by Atari Corporation.[2] It was developed by Doug Neubauer,[1] who owns the copyright and the Solaristrademark. The game is a sequel to Neubauer's Atari 8-bit family game Star Raiders from 1979.[3] Both games feature an enemy race known as Zylons, but Star Raiders uses a first-person perspective while Solaris is in third-person.

Solaris was at one point going to be based on The Last Starfighter, while the Atari 8-bit version of The Last Starfighter was renamed Star Raiders 2.[citation needed]

Computer

Solaris Video Game

Gameplay[edit]

The galaxy of Solaris is made up of 16 quadrants, each containing 48 sectors.[4] The player uses a tactical map to choose a sector to warp to, during which they must attempt to keep their ship 'in focus' to lower their fuel consumption rate. Fuel must be carefully managed, as an empty tank results in loss of one of the player lives. Space battle ensues whenever the player navigates into a hostile battlegroup via the tactical map. Space enemies include pirate ships, mechanoid ships, and aggressive 'cobra' ships. Each battlegroup has at least one enemy flagship, which shoots out fuel-sapping drones.

SOLARIS is a graphic adventure created and developing by Blender. The game takes place in the Solaris space station, as is described in the book 'Solaris' by Stanislaw Lem and Tarkovsky's film. But, you must respect a game which tries it's hardest to appeal to every computer system out there, and Solaris 104 does do that. Sound FX: The sound is an average adventure in the realm of shooters, punctuated with explosions, laser blasts, and retro background music. A 2D game engine written in C, and executing games made in Lua. Specifically designed with 16-bit classic Action-RPGs in mind. Available on multiple platforms. Completely free and open-source, under GPL v3 License. Solaris 104 PC. Solaris 104 is a 2D arcade shooter produced by Apollo Entertainment studio. The action of the game was set in the distant future, when numerous civilizations are fighting among themselves for control over the galaxy. Every game begins with a civilization that has just discovered the means to travel between stars and is ready to explore the galaxy. Have your science ships survey and explore anomalies, leading you into a myriad of quests, introducing strange worlds with even stranger stories and discoveries that may completely change your outcome. Paradox Development Studio, makers of the Europa Universalis and Crusader Kings series, and publishers of the best-selling Cities: Skylines, presents Stellaris, advancing the genre of grand strategy to the very edges of the universe. Stellaris: Console Edition - Available now on PlayStation®4 & Xbox One.

The player may also descend to one of 3 types of planets.

Game
  1. Friendly federation planets, which provide for refueling, but may also harbor a planet defense mission if they are under attack. If players allow a friendly planet in a quadrant to be destroyed, that quadrant becomes a 'red zone' where joystick controls are reversed and booming sounds are overheard.
  2. Enemy Zylon planets, in which the player must rescue all cadets, gaining an extra ship when all cadets are rescued.
  3. Enemy corridor planets, in which the player must traverse through a fast-paced corridor.

There are 4 kinds of ground enemies found on planets: stationary guardians, gliders, targeters and raiders. The ultimate goal of Solaris is to reach the planet Solaris and rescue its colonists, at which point the game ends in victory.

Solaris pc game

References[edit]

  1. ^ abHague, James. 'The Giant List of Classic Game Programmers'.
  2. ^http://www.1up.com/features/solaris-atari-2600-starfighter
  3. ^Barton, Matt; Loguidice, Bill (2009-09-08). 'The History of Star Raiders: Taking Command'. Gamasutra. Retrieved 7 January 2015.
  4. ^'Solaris manual'. archive.org. Atari Corporation. 1986.

External links[edit]

  • Solaris at Atari Mania
  • Solaris at AtariAge
  • Interview with Doug Neubauer

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  • Summary:Infans Solaris pits 1 or up to 4 players in a battle to save Earth (and themselves) from a lethal barrage of cold, desolate asteroids (Compatible with Xbox 360 Controllers).
    Taking influence from the old classic shooter, Asteroids, Infans Solaris diverges from the original concept by
    Infans Solaris pits 1 or up to 4 players in a battle to save Earth (and themselves) from a lethal barrage of cold, desolate asteroids (Compatible with Xbox 360 Controllers).
    Taking influence from the old classic shooter, Asteroids, Infans Solaris diverges from the original concept by introducing gravity manipulating weaponry, allowing players to create black holes capable of pulling in any asteroids and power-ups, as well as your ship. As a blackhole consumes matter within it's short lifespan, the greater it's pull becomes, potentially gathering enough force to drag a fully boosting player in towards it. Knowing when to thin out the number of asteroids with your primary weapons before using a black hole missile is key to survival. Other weapons in the game focus on repelling asteroids, granting increased fire power or supplying you with support utilities.
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